Gearkeeper Constructs are a potent challenge with a CR of 10. AC 31, touch 13, flat-footed 26 (+5 Dex, +18 natural, –2 size) hp 200 (16d10+112) Fort +17, Ref +15, Will +12 Immune cold Weaknesses vulnerable to fire . It was ice-blue in color, had dozens of legs, and its back glowed red with an inner fire that could melt all but the strongest of metals. XP 25,600 N Huge magical beast Init +9; Senses darkvision 60 ft., low-light vision; Perception +19 . The effect’s caster level is 14th. Characters who succeed are dealt 1 Cold damage; characters who fail are dealt 1 Combat damage and 1 Cold damage. AC 27, touch 11, flat-footed 24 (+3 Dex, +16 natural, –2 size) hp 168 (16d10+80) Fort +15, Ref +13, Will +10 Immune cold Weaknesses vulnerable to fire. It was published by Wizards of the Coast on March 17, 2020.2 It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting. Cold (Su) A frost worm's body generates intense Cold, allowing it to deal an additional 4d6 Cold Damage with its bite attack. Actions Multiattack: The worm makes two attacks: one with its bite and one with its stinger. The frost worm had taught you that, a week past. The book was written by Dungeon Master Matthew Mercer, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. Frost worms lurk under the snow, waiting for prey to come near. That section definitely sparked campaign ideas for me, inside Wildemount or elsewhere. Worm Trill [one-action] (auditory, concentrate, enchantment, mental, primal) The frost worm emits a hypnotic trill. When it does, frost worms open combat with their high-pitched trill, a noise that stuns those who hear it. Reins of the Bloodbathed Frostbrood Vanquisher Reins of the Icebound Frostbrood Vanquisher Frost wyrm Note: This is a generic sectionstub. Trill (Su): A frost worm can emit a noise that forces its prey to stand motionless. When moving through such hard materials it leaves behind a usable tunnel about 5 feet in diameter. Dungeons and Dragons Wiki is a FANDOM Games Community. This sonic mind-affecting compulsion affects all creatures other than frost worms within a 100-foot radius. Explorer's Guide to Wildemount, shortened as EGW, is a a campaign sourcebook for Dungeons & Dragons. Frost worms lurk under the snow, waiting for prey to come near. D&D Barbarian 5E — Path of the Frost Wyrm. Creatures attacking a frost worm unarmed or with natural weapons take this same cold damage each time one of their attacks hits. The save DC is Charisma-based. A creature can repeat the saving throw each time it takes damage and at the end of each of its turns, ending the effect on itself on a … → Main article: Eiselcross. by Wizards of the Coast. You can help expand it by clicking Edit to the right of the section title. Cold (Ex): A frost worm’s body generates intense cold, causing opponents to take an extra 1d8 points of cold damage every time the creature succeeds on a bite attack. Breath Weapon (Su): 30-foot cone, once per hour, damage 15d6 cold, Reflex DC 22 half. In the frost worms' far-reaching hunting grounds, they fear only the remorhaz, for the heat generated by an enraged remorhaz causes intense pain to a frost worm. The worm only got to showcase one ability at the start of the encounter, but it was a doozy. A frost worm is about 40 feet long, 5 feet in diameter, and weighs about 8,000 pounds. They begin an attack with a trill and then set upon helpless prey with their bite. The frost worm emits a haunting cry. Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. This sonic mind-affecting compulsion affects all creatures other than frost worms within a 100-foot radius. As its name implied, the purple worm was deep purple in color, with a pale yellow underbelly. A few words from Alucard. The frost worm’s roots appear to stem from Pathfinder (at the very least, that’s where the mini came from). Once a creature has resisted or broken the effect it cannot be affected by that worm’s trill for 24 hours. The save DC is Constitution-based. For the Battle for Mount Hyjal mob, see Frost Wyrm. This category is for species of creature which either possess the monstrosity type in D&D 5th edition, or, if they do not appear in a 5e product, would reasonably meet the following definition: "Monstrosities are monsters in the strictest sense—frightening creatures that are not ordinary, not truly natural, and almost never benign. Thanks to beliched for this art piece! Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. A frost worm cannot burrow through stone, but can manage ice and frozen earth. It was published by Wizards of the Coast on March 17, 2020.2 It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting. Take your favorite fandoms with you and never miss a beat. Frost Worm CR 12. This extreme aversion to heat, as well as its freezing touch and devastating breath weapon, stems from an unusual facet of frost worm physiology—veins that run with magically cold blood. We came up with a whole adventure, D&D barbarian Primal Path, and a slew of NPCs and social encounters with the Frost Wyrm tribes’ folk. COMBAT. I'm a two-year DM with two friends who are new to the game looking to find three or four newish players for a weekday DnD 5E game. You all look to one another, wondering who would be next. Once a creature has resisted or broken the effect, it cannot be affected again by that same frost worm’s trill for 24 hours. A frost worn cannot burrow through stone, but can manage ice and frozen earth. level 1 It naturally had very high magic resistance. Hello everyone, my name is Alucard, and I'm the Community Manager here at the Trove. Frost Worm Huge monstrosity, unaligned Armor Class 18 (natural armor) Hit Points 175 (14d12 + 84) Speed 30 ft., burrow 20 ft. Str 26, Dex 10, Con 22, Int 2, Wis 11, Cha 11 Saving Throws Con +7, Wis +2 Damage Immunities cold Damage Vulnerabilities fire Senses darkvision 60 ft. passive Perception 10 Languages - Challenge 12 (8400 XP) Death Throes. Eiselcross is a large body of land to the north of the main Wildemount continent. The save DC is Charisma-based. Cold (Ex): A frost worm’s body generates intense cold, causing opponents to take an extra 1d8 points of cold damage every time the creature succeeds on a bite attack. A Frost Worm (アスヒモス Asuhimosu) is a monster that resembles a large centipede encased in ice. 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