If you pass a Science check and it's the right terminal, you'll get a reward, but only if you have tagged any of the skills listed below, and that skill is also at 100% or more. Usually you can then reply in an admiring, neutral or spiteful manner. Keith Wright will name the usual suspects: Jules, Jimmy J, Little Jesus and Renesco; with IN 7 you can also ask him to tell you which room was Richard's. Regardless of your skill level you can use Steal to see what humanoid critters are carrying, although you won't see items they're holding or items that they "produce" during the course of a quest. If you click on Horrigan's body your character will run up and face the hex in question. Sometimes you'll get messages like "Tree looks healthy already", sometimes there'll actually be a skill check with corresponding messages and xp gain, though nothing happens to the object. One way of stealing them is to ask Dave Handy to copy the plans for you when you get him to do stuff for you (you can then drop them and ask for more, but there's no need for that). Some have asked me about Sniper and how it interacts with effects that modify your Critical Chance; specifically, the observation has been made that "Sniper and non-aimed" can produce less crits than "aimed and non-Sniper". You should make a habit of entering the custom combat settings for each NPC as you find them, so that they conform to your strategy and preferences as well as whatever weaponry you have provided them with. If you let him go down and then wait for him to come back up he'll escape somehow, so don't do that. Since you actually walk all the way from NCR to Redding this quest will take a while in game time (more than 2 months walking back and forth). You could even drop a Sharpened Pole for him to pick up; he'll do a little more damage with it, but he should hit a little less often, and he gets two attacks with it each turn instead of three. The Mega Power Fist represents the end of this progression and requires only a quick trip to New Reno (though a stupid character would have to buy it in SF). Using Repair to fix the autodoc for 100 xp puts an end to this, and in fact you should do so or you could run into problems later, but you might also want to leave it as it is for a while. Developed stats: ST 10, PE 7, EN 4, CH 1, IN 8, AG 10, LK 10. In a footlocker on level 2 of the Vault City vault. After that the fun's over, though. This is only the first of many quests, dialogues and details which will be unavailable if your Intelligence is less than 4. Smith lives in a tent in the north part of the Courtyard. on the door instead of opening it in the normal way. The trunk's capacity for holding things (250 to begin with, 275 after the upgrade) is based on item size, a factor which is not displayed in the game but is 7-15 for armour, 1-6 for weapons and 0-1 for most other items and drugs (a Rope and a Lighter are both size 1). All characters can do this. You'd have thought they could use, I don't know, motion or IR sensors instead.) If you don't wrap this quest up at once you may find that you killed all the rats but cannot tell Farrel you did, or that you can report success even though you didn't actually complete the task. However, they will also have accumulated 60 more skill points in this time. Or you could just pick the door to the elevator on the left, which will take you to all four levels of the depot. "Okay, okay... Maybe someplace else, then?". You can also get a brain from here, which is probably a better idea than using the organ extractor unless you actually want someone killed. When losing (being down to one third of his HP), Lo Pan will pull a .223 Pistol on you. Some players actually favour the Sneak skill as in some situations it will let you kill people without anyone noticing, which is useful in assassinations. I mentioned the Hunting Rifle earlier; it could be said to kick off the sniping weapon progression in the Den. Sometimes the money just disappears, though. Another way is to try to find a ghoul caravan along the Gecko-Broken Hills trade route, since they carry Wrenches. This is by far the best option. When that's over with, talk to her again for the quest. Attacking these will spell the end of your game. If you're upgrading the Cattle Prod, don't ask for the discount! You'll notice the wasteland is full of critters and creeps who want your hide. It doesn't piss off the guards, either. This puts Redding on your world map even though he doesn't mention the place. Sean Meskill discovered a way to rest anywhere: "When you have enough status entries (names of locations) that they start to physically appear in the space where the alarm clock entries appear, then you can do the trick. Should you be Married, you can let Tully divorce you for a bottle of alcohol. If you have Gecko Skinning, every gecko you kill (except the fire variety) will have a pelt in it which you can grab and sell. Once you're done talking he attacks (if you have IN<4 he attacks right away), and the turrets with him. I would suggest you don't use any RadAway before leaving Klamath and the Toxic Caves altogether, since we're not talking high levels of radiation. Phoenix Assault Enhancement: $49,000, 4 days, CH -1. Once you kill them all, you get a message that you've cleared the mine, accompanied by 3500 xp. Jacob only takes a small "tip". The Scoped Hunting Rifle is very inaccurate at a range of 7 hexes or less (which is a little odd, I mean, if they're right in front of you, why not just ignore the scope? One way of getting a good weapon quickly (that has a low AP cost and doesn't require ammo) is to go to New Reno and finish Mrs Wright's quest for the Louisville Slugger. Using targeted shots to the eyes which increase the crit chance by 60%, you'd have a "normal" chance of 64%, going to 78% with Sniper. If your safe-cracking skills aren't what they should be, you can place some Dynamite in front of the safe to set off the trap and unlock the safe. He'll want you to kill some rats for him for 300 xp and no cash. He'll also woof whenever you talk to him with the BB Gun in your inventory. The raider base has two entrances, one through a cave ("Cliff") and one through a manhole ("Well"). Talking to people and doing some of the quests below, you find out the Duntons are really scum. Eventually gamblers and townspeople are fighting each other and guards, guards are shooting gamblers and thugs, and Joey gets killed by Rebecca while still trying to shoot player. If you have any kind of budget re-release or new localized version I don't think there should be any need to patch the game, but for your own sake you should make sure. Also the overseer in metal armour will attack if he sees you between 4 a.m. and 12 a.m., so rest until noon to be safe. While you're here, might as well look around a little. Stuff will actually keep spawning in the bookcase if you kill Jo. Moo. Good for a laugh! By the way, the door to the dock cannot be opened until Horrigan is defeated. Often you'll see a single Rock lying on the ground of most of the special encounter maps (to my knowledge, all special encounters but the Cafe of Broken Dreams, plus the Bess encounter). When you kill some of the deathclaws using a pulse weapon with the violence level on maximum, they'll disintegrate leaving a strange purple square on the ground. Playing "Tragic" in Gecko doesn't do anything special, and in fact there's no script that touches the "Tragic" addiction variable. When you return to Klamath Ardin will still be talking about him, so you can accept the quest, go to the caves and rescue Smiley again, then go back to Klamath for your reward. On the developed Vault 15 map, not only can you walk through three of the walls of the outhouse, but above it you can also walk inside the cliff wall and continue all the way to the exit grid on the right. A crashed shuttle (6): (Federation Shuttle) Looks like a crashed shuttle from the USS Torres (a shame it wasn't a Voyager shuttle, since that's the only starship in known space which is profoundly unaffected by the loss of either shuttles or crew members). Whichever you choose you get 5000 xp for this quest. To lose 9 IN, use 2 Mentats, rest 24 hours, then use 2 Psycho. This means that on some indoor maps like fully lit vaults you can always reload the Scorcher, while on others like the first floor of the Bishop or Mordino casino you never can - unless you have Night Vision, which affects the overall light level directly. I hope dad comes back soon. Finally if none of them likes you, you only get lousy $50. Give him a bottle of Rot Gut and he'll give you a clue as to where his hidden treasure might be. If you're not a citizen you can only do this when you show Lynette Bishop's Holodisk. If you succumb to the drug Myron will have his way with you (All: Eww!) Pretty obvious what this is about. Go west, keep to the bottom of the screen, use the computer and activate counter insurgency. If all else fails, rest one hour and talk to Tyler again to get in, but then you won't get any xp for entering the church. There's a general script bug concerning those few critters that make use of the game's detailed reaction system. Of these the Pulse Rifle is perhaps the most efficient, being light, having a decent range, and doing serious damage to everything except floaters. Bonus Move is bugged so that if you save and load the game in combat, your extra movement AP will be available for use again, allowing you to move any distance in a single round. The cops downtown won't react if you slaughtered the people on the ranch. If you want a free suit of Metal Armor, open the second locker from the top, standing behind it as seen from the nearby guard. Still, this assumes you were going to get a skill point perk, which usually isn't your greatest priority. A tip from Masklinn: "Some people don't show their weapons (sometimes other items, but mainly weapons) in the thieving interface but accept to barter them. It is not, on the other hand, an attempt to compile reams of game data such as documenting every karma point gained or lost, because it wouldn't be much fun. Redding in league with New Reno: Sell the chip to McGrew, don't get ending 1. Go to his tent in the Courtyard and talk to his wife for an added reward of $32. Against unarmoured or lightly armoured targets it doesn't really matter much which one of these you use, if you get to apply it up close anyway. You'll now be able to drive around like in a normal game, at least if you're able to find or trade for enough fuel (I had no problem with that). If you want to go through with the plan, run into the mine (see quest 1 for details) and use the switch on the purifier. Vault 13: You can do everything, even get Goris. In the basement you find the Masticator and a boxing ring which is never used (legend has it that the final boxing fight was supposed to take place in here before an audience), but pick up the Plated Boxing Gloves for use in the boxing matches. Just walk up behind Grundel and use the serum on him. Red! If you don't mind exploiting a bug this is probably the easiest way of quickly raising your karma by a large amount. In the unpatched version there was significantly less stuff down here: no Combat Armor Mark II, no Bozar, no Plasma Pistol, less ammo. If you don't wait until Jack begins talking before shooting him, Dorothy and/or the guards may attack you. If you ask Jules about it he'll be very evasive, but if you threaten him he'll show you where the car was taken. Bring the Tanker Fob from Navarro and use it on the thingy beside the door in the hold to open the door and gain 2000 xp. If you got the zeta scan in NCR you can head on in and get quest 4 from the AHS-9 only. In a bookcase in Myron's room at the Stables. omit puns that wouldn't make sense in translation or modify and rearrange sentences as dictated by style or grammar. Drug dealers also correctly charge you more if you carry a lot of money (which in their eyes amounts to $200 or more), but you can still circumvent this by pressing the barter button. Finally the Throwing weapon progression. Note that if you steal the Oxygen Tank, wait for Salvatore's "attack" to begin and then plant the tank back onto him, he'll call for the guards. For each new map you can choose whether to leave your path of violence or grab the good stuff then attack again. Narg - Fallout 2 14. Sean Meskill notes: "After bartering with Happy Harry (you needn't make a purchase), a bunch of stuff will be dumped into his 'stealable' inventory and you can then pinch whatever you please." Turning on the alarm doesn't release the bots, and actually running the diagnostic test locks up the terminal. But then again, what can? Use it on Horrigan and... he loses 3 of his max HP. If an NPC has a higher Outdoorsman value than yours it will be used automatically while travelling. You'll want to kill the robot before it can take too many shots at you, which is where this little trick comes in handy. For this you must talk to Myron about Jet before he joins you, and leave dialogue once he says "And that's all yer ever gonna learn" (you need some IN and Science to get there). You'll still be able to loot the body if there's a part that's sticking out from the floor thing. Only one ammo "item" or fraction thereof will be used, e.g. Vault 15 joins NCR: Complete the deal with NCR. You'll have to direct your queries to the translators, or consult the original. Once we were in the ring he would not move, his (and the Dragon's) remaining men would attack, and I found that if I hit Lo Pan it would turn the Shi outside the ring hostile (they started beating on my NPCs). Here's what each implant will cost you (discount with CH 6 or Barter 75%): Each perk will also require you to part with a suit of normal Combat Armor; Combat Armor Mark II or Brotherhood Armor cannot be used for this purpose (this goes for getting the implants in Redding or San Francisco as well). Female characters can scare her pretty good, but it doesn't do anything. Skynet, which refers to the best incarnation of this NPC and the only one that can earn levels. The Vault - Fallout Wiki is a Fandom Gaming Community. If you already disarmed the trap, the game will tell you to replace it before you can change the combination. Matthew will put Navarro on your map and that's it. If you left-click in combat on an unlootable unconscious or dead critter your character will move up to it, and while next to it you will use up 3 AP with each click, as if you were actually accessing a lootable corpse. Talk to it, and if you feed it some Meat Jerky you'll gain a Trapper Town Key and the dog will follow you around the map (for as long as you don't leave the map it will actually be your ally in any fight you start here). In addition to the stuff on the bodies you should find: To the northwest there's a bunker with three traps outside, a trap on the door, and a trap on one of the ammo crates inside (the locked one). There's no way to get the SAD on your world map except getting the quest from Wright to break into it. Interestingly, NPCs can earn levels while invisible. A: Please do, providing that your site is a non-charging, non-profit, non-exclusive enterprise. I believe I once gave Vic 800 pounds of gear." If you tell her you took care of the problem but don't mention fixing the plant, she's OK with it, but you don't get any kind of reward. Unlike the vast majority of bugs this one is relatively easily fixed, however, since the script in question exists in a decompiled state and can be made to recompile automatically when you run the game. On a hunch, head over to the toilet, open it and climb down. If you have a family quest active when you turn that family hostile, the quest will be crossed out (set to failed) in your quest list. Certain NPCs (Vic, Lenny, Myron) will use their special non-combat skill if you try to use that skill on something you're not standing right next to, and as long as their skill level is greater than yours. Though your NPCs won't fire on the active bot, they may hit it while trying to burst-fire at something behind it, so you'd better save first. Also consider rate of fire if applicable, and range if you're the sniping kind. Other NPCs will now think your party is empty, so you can get them to join you until you are again at the normal limit. If you insist on shooting anyway, the Corsican Brother won't talk to you again (but you get to keep your Porn Star status). See the SAD section for how to accomplish this. Suggested weapon progression: Take his Sledgehammer away and replace it with a Sharpened Spear or Combat Knife at first (this is because he seems to prefer the slow Sledgehammer attack and so only gets one attack per round, as opposed to two with a spear or three with a knife). In the unpatched game Maida puts Redding on your map along with the Den. In rare cases when a critter is killed it doesn't do its death animation, but remains frozen in a standing or taking damage frame. IN<4: The guard will let you into Westin's estate if you choose the "Uh..." line. Running off the map will put you in the car if you have it. Even so it won't be an important factor. Attack him once and he'll give you some background information. If you activate counter insurgency without having enlisted Sgt. Inside, shoot the rats (they're of the variety that radiates you) and loot the bodies (as in the SAD, the holodisks tell a story but aren't used for anything). You can now if you want to pay the 350 bucks for an additional 500 xp reward." One is to walk over to the building and step on the carpet in the middle of the room, whereupon you'll fall 15 feet into a cave where you're greeted by some armed guards. Whee). Sometimes a fleeing enemy may run off the edge of the map, or onto an exit grid. If you left any raiders alive in the base when you get the 2000 xp, they die and you don't get any xp for them (though you can loot their corpses), so make sure you finish them all off before leaving the map. You can also rent a room here, which works the same as in Klamath. When you get here, loot everything in the tents. Don't do this at night when Eldridge is in the back, though, or the dogs will attack. 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