[7], A galeb duhr could sense motions through the ground of approaching creatures or objects. So it's really bad, especially considering that tanks are usually at 100%. Galeb duhr can cast the following spells as 20th-level mages, once per day: move earth, stone shape, passwall, transmute rock to mud, and wall of stone. NOTE: The correct classical spelling of this creature should be Galeb Duhr, but it is bugged in game to be inconsistent. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. When a galeb duhr died of old age, three smaller boulders would be left behind. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder. Galeb Duhr Traits . races, the galeb duhr hate dwarves as they typically build their cities underground, which the galeb duhr detest. These vibrations tended to make horses nervous. Galeb Duhr. May 6, 2019 - The galeb duhr is a hefty earthen elemental that has magical summoning properties alongside their ⦠[5], A galeb duhr would typically avoid combat by vanishing into the ground by burrowing or through magic,[5] or by simply not moving and appearing just like its surrounding rock. [7], Stone fragments that were once a part of a galeb duhr's body provided an extra level of magical power to those spells that required stone as a material component. The Bestiary Box was released in August 2012 and features more than 250 unique pieces of art for creatures in the Pathfinder RPG Bestiary.It contains more than 300 numbered chipboard pawns printed with full-color artwork, twenty 1-inch plastic bases, ten 2-inch plastic bases, and five 3-inch plastic bases. [3] They would sit in small groups harmonizing with their gravelly voices. The galeb duhrâs spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). Only a single usage of a galeb duhr fragment would consume it, and such a fragment only contained this additional earth power for about a month before the fragment would behave just as any other stone. It resembles nothing so much as a huge stone with small white eyes and stumpy arms and legs. [7], Galeb duhr ranged in size from four feet (one meter) in height to as large as sixteen feet (five meters). [7], Some scholars, particularly those living after the Spellplague, theorized that the galeb duhr were once dwarves enslaved to giants and titans, some of which eventually escaped this enslavement. Te niemal 4-metrowe istoty sÄ
powolne, ale doÅÄ inteligentne. [5], They had little social structure at all—no leaders, no hierarchies, nor anything of the sort. They rarely gave up this knowledge, however. Some could last for many thousands of years. [5][3] Beyond these powers, they could also animate a number of boulders around them. [5] This was in fact not true. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder. They can cast stone shape at will. Sam 'the beachcomber' Room Builder. These intelligent beings are very large and slow-moving. [7], While they had no natural enemies,[5] sometimes creatures would try to steal gems from the galeb duhr,[5][3] and sometimes intruders would disturb the galeb duhr's rocks—to their own peril. [5], Similar to how treants had an innate power over trees, so galeb duhr had control over the stone around them. While galeb duhr typically avoid combat, they are more than able to defend themselves if pressed. [17], Boulder-like; appendages acting as both hands and feet. Share your thoughts, experiences and the tales behind the art. Others speculated that low, rumbling sounds were not songs at all but rather warnings to other galeb duhr. A boulderlike creature native to the Elemental Plane of Earth. [7][3] However, despite their territoriality they were not opposed to allying with those of like mind, such as pech or treants in wooded mountain ranges. Craft Contests. Kalshane Local Rules Geek. [5][7][3][note 1], The makeup of a galeb duhr's body always matched the type of stone around which it lived. They tended to be very territorial[5][7][3] and rarely shared knowledge of their rocky homes with strangers. Enjoy! Galeb duhr (pronounced:/geɪlÉb ËdÉËr/ gay-leb DOR) were magical creatures of stone that appeared almost like animated boulders, with the power to control the rocks around them. For those of you thinking about supporting us on Patreon, our patrons get special access to our store releases as they come out (not to mention license options to sell printed versions of our designs). They have a slightly wider build, making thim look a little more muscular than Domovoi and Dweorg. The Bestiary Box is the first product in the Pathfinder Pawns product line. Often the only sign of their presence is the palpably sad songs they rumble to themselves - galeb duhrs are accomplished singers, with beautifully deep, rumbling voices. In areas where forested and mountainous terrain met, they would often work together with treants to defend their mutual territories. [5][7][3] They could also pummel an enemy with their rocky appendages,[7][3] bite,[7] or roll at them. 3D Printing & Computer Modelling. [5] The music was resonant and often viscerally sad. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder. Galeb Duhr Mar 11, 2017 19:38:07 GMT tauster, wilmanric, and 4 more like this. [7], Galeb duhr were extremely long-lived. Younger mountains, less ravaged by the effects of air or water were most likely to have the strongest connections to the Plane of Earth, and thus, galeb duhr preferred living in such places. [5][3] Some suggested that they could only originate on the Plane of Earth and travel to the Prime Material Plane. [5][3] In truth, they did in fact know just about anything one might want to know about their mountain homes. This functions as the grasping hand spell (CL 9th), except that the hand is made of solid stone, not magical force; it cannot move; and it cannot interpose or bull rush, only grapple.Freeze (Ex): A galeb duhr can hold itself so still it appears to be a boulder. Unscrupulous humanoids sometimes try to force galeb duhrs to part with their knowledge of precious stones and veins of gold, but the peaceful elementals will not hesitate to defend themselves with violence if need be. I imagine the spirit of earth could be forced out of the non-stone body as soon as the spell is cast, but since this is the underdark, it might be snatched up by something else fairly quickly, or the body could retain some sense of the duty the Galeb Duhr was given before it fell. Tremorsense (Ex): Can automatically sense the location of anything within contact with the ground within 300'. [1], Many galeb duhr lived on the Plane of Earth. [5][3][1] Many galeb duhr were magically called to the Material Plane by spellcasters (most often wizards and druids) due to their talents as guardians, while others would form naturally in places where the Plane of Earth touched the Material Plane. Kiedy siÄ nie poruszajÄ
, trudno je odróżniÄ od otoczenia. For example, those from areas with large amounts of quartz deposits might have a mor⦠Log In or Create a Free Account to start keeping track of your miniatures collection.. MinisCollector helps you keep track of the figures you have and ⦠Galeb duhr to żywioÅaki z Planu Å»ywioÅu Ziemi, z budowy przypominajÄ
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k i nóg. When not moving it looks like part of the terrain it lives in. Granite-like galeb duhr were the most common variety. Galeb duhrs know every inch of their mountains and collect gemstones for the simple pleasure of staring into their facets. It has the ability to animate the rocks and boulders around it, and is thus usually encountered in rocky terrain. [1], In 1085 DR, the galeb duhr of Tannath and Undergoth erected the great Watchwall of Aglarond. [7], A galeb duhr had no internal organs at all. [5] Besides the gems they kept for themselves, galeb duhr were likely to know the locations of veins of precious metal, ores, and other gems. May 6, 2019 - The galeb duhr is a hefty earthen elemental that has magical summoning properties alongside their momentum-based charge attacks. Rare (Variant) Medium (34A) Mindflayer. A galeb duhr typically stands between eight and twelve feet in height, though individuals with the young or giant simple templates are not uncommon. Forgotten Realms Wiki is a FANDOM Games Community. The Dragon's Den. General Gridless. The Galeb-Duhr were created on the world Ilabizdum by Danzar-Khâl.At the time (this future god) was a Creationist.His work was crude, and he was ashamed, because he could not now do away with his living creations as if they were poorly forged weapons or lopsided pottery. The Front Desk. Reclusive but unrelenting, the living boulders known as galeb duhrs call the mountains their home and protect their stones and boulders with the same tenacity as a treant protecting its beloved trees. [15], In 1362 DR two galeb duhrs were standing guard at the entrance to Thayvian gold mines. When galeb duhr were not moving, they could choose to appear exactly like a ⦠[3], They were very slow-moving creatures[5][7][3] with a steady gait. Find many great new & used options and get the best deals for Galeb Duhr D&D Miniature Dungeons Dragons pathfinder menagerie druid stone 32 Z at the best online prices at ⦠[7], It was a mystery to most how galeb duhr reproduced. If a galeb duhr died of natural causes, it would crack and break apart slowly over several days. It was not possible for them to hold anything in their "hands" while walking, but if they were "sitting" they could manipulate objects with their hands with surprising dexterity. Crafting Tips, Tricks & Resources. [5][11][3] Those on the Material Plane became permanently bound to it,[1] so that they would not return to the Plane of Earth should they die. Posted at 4:04 AM 16 notes Permalink â Tags: pathfinder dnd monsters type outsider subtype earth subtype elemental subtype extraplanar cr 9 The three Galeb Duhr 36/60 have large silver letters painted on the bottoms. For example, those from areas with large amounts of quartz deposits might have a more quartz-like composition. All are WONDERFULLY WELL DONE! [5][7] In places of stone and rock, galeb duhr felt stronger. [16], In 1370 DR, the treants of Turlang and a large number of galeb duhr caused a great landslide to block Turnstone Pass. A galeb duhr that uses freeze can take 20 on its Stealth check to hide in plan sight as a boulder. The names are unisex. Freeze (Ex): A galeb duhr can hold itself so still it appears to be a boulder. DM's Craft Forum Help. Select Post; DC 30 spot check to notice it's alive. Galeb duhr (pronounced: /geɪlɛb ˈdɔːr/ gay-leb DOR[12]) were magical creatures of stone that appeared almost like animated boulders, with the power to control the rocks around them. Alliances between galeb duhr and pech were also known. [note 1] The makeup of a galeb duhr's body always matched the type of stone around which it lived. This tumblelog is powered by Tumblr, and was designed by Bill Israel. Medium (32) Uthgardt Barbarian. [7], They were relatively solitary,[5][7][3] living either alone[3] or with only a few of their own kind,[5][3] called a "tumble". [3] However, smaller galeb duhr had been observed, which were assumed to be young ones. Crafting Q&A. Joined: Aug 6, 2004 Their skin is ussually a ruddy grey (hence the name Grey Dwarves) although few have a more earthy brown skin- tone. GALEB DUHRCR: 9XP: 6,400N Large outsider (earth, elemental, extraplanar)Init: +0; Senses: Darkvision 60 ft., tremorsense 300 ft.; Perception +22__________________________________AC: 24, touch 9, flat-footed 24 (+15 natural, -1 size)hp: 126 (12 HD)Fort +13, Ref +4, Will +13DR 10/magic; Immune: Elemental traits, petrification; Resist: Fire 10; SR 20__________________________________Speed: 20 ft., burrow 30 ft.Melee: 2 slams +20 (1d8+9)Ranged: Rock +11 (1d8+13/120 ft.)Space: 10 ft.; Reach: 10 ft.Special Attacks: Earthen grasp, powerful charge (slam, 1d8+13), rock throwingSpell-Like Abilities (CL 9th, concentration +11):At will - Animate objects (boulders only), spike stones (DC 15), stone shape1/day - Move earth, passwall, transmute rock to mud (DC 16), wall of stone__________________________________Str 29, Dex 10, Con 20, Int 13, Wis 17, Cha 12Base Atk: +12; CMB: +19 (+23 bull rush); CMD: 29 (33 vs. bull rush)Feats: Alertness, Cleave, Greater Bull Rush, Improved Bull Rush, Iron Will, Power AttackSkills: Knowledge (geography) +16, Perception +22, Perform (oratory, poetry, sing) +16, Sense Motive +22, Stealth +15 (+19 in stony environs); Racial Modifiers: +4 Stealth (+8 in stony environs)Languages: Dwarven, Giant, TerranSQ: Freeze__________________________________Environment: Any mountains (Plane of Earth)Organization: Solitary, pair, or tumble (3-5)Treasure: Standard__________________________________Earthen Grasp (Su): Three times per day as a standard action, a galeb duhr can conjure a huge hand of stone to grasp its foes. The Galeb Duhr is one I'd like to try; AND I love the Anorexic Elephant/Disenchanter. Ability Score Increase. [7], Galeb duhr spoke Terran,[1] and some were reported to speak Giant and Dwarven. Take your favorite fandoms with you and never miss a beat. Galeb Duhr. [5][3][1], Like other elemental creatures,[14] Galeb duhr neither slept nor breathed. It's true - the lower health you have, more DPS you can do, but the thing is, at 0% health, you get 10% increase. Noteworthy Miniatures are as follows: The Black Dragon is D&D B10 CE 45 (I am guessing from the Basic Game). DM's Craft General Discussion (Post Stuff Here) General Crafting. The Bestiary 2 Box was released in August 2013 and features more than 250 unique pieces of art for creatures in the Pathfinder Roleplaying Game Bestiary 2.It contains more than 300 numbered chipboard pawns printed with full-color artwork. Rare (Variant) Medium (33A) Uthgardt Barbarian. [5][3][1] These abilities were not spells; a galeb duhr simply had to will for them to happen. [5], Galeb duhr loved to make music,[5][3] but their music was hard for most humanoids to hear, because the tones were so low. See more ideas about dungeons and dragons, character art, creepy monster. The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has 3 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells: Kalshane, Apr 21, 2005 #1. A typical galeb duhr is from 8 to 12 feet tall. [7] Some reported that galeb duhr ate rock, preferring granite and not liking the taste of sedimentary rock, and that they only needed to eat once every two or three months. The largest galeb duhr would generally take control of the immediate territory while its "siblings" would migrate to find new homes. Rolling Charge. A galeb duhr that uses freeze can take 20 on its Stealth check to hide in plan sight as a boulder. Have/Want. [5], Besides singing, galeb duhr spent a lot of time simply sitting,[7][3] or patrolling their territory to ensure that it had not been invaded by intruders. Galeb Duhr is pretty bad as a DPS increase. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica Galeb duhr never had bodies made from sandstone or other such sedimentary rock. [5], In truth, galeb duhr were genderless and reproduced asexually. [7], Rumors existed of exceptions to the solitary living rule, where in places with especially strong connections to the Plane of Earth, large colonies of galeb duhr were said to exist. A dead galeb duhr was nothing more than a normal boulder. Galeb duhr gained nutrients simply from being in contact with their rocky environment. [7], Galeb duhr were slow to think and slow to act,[3] yet they were very intelligent creatures. Quote. When it died, the parts of its body were indistinguishable from other rock. [3] They would not even live with earth elementals. Galeb duhr: 122 Gargantua: 123-124 Reptilian, Humanoid and Insectoid Gargoyle: 125 Gargoyle and Margoyle Genie: 126-129 Al-Qadim â Land of Fate Djinni, Dao, Efreeti, Marid and Jann Powerful humanoid elemental spirits. Powerful magic allows a spellcaster to summon a galeb duhr from the Plane of Earth. They were simply made from solid rock. G. Marx. World of CraftWar Competitions. DM's Craft News. An exceptionally weakened galeb duhr would begin to lose its powers over other stones. I like the idea of it turning into a totally non-sentient fleshy creature. They live in rocky or mountainous areas where they can feel the earth power and control the rocks around them. The Galeb Duhr is a defender companion that can be bought from the Zen Market. At 75% health, you get 2.5% increase. [5][7][3], When galeb duhr were not moving, they could choose to appear exactly like a boulder,[5][7][3][1] but when they opened their eyes or moved, one could see that they had dark, foreboding eyes,[7][3] a wide mouth,[7][3] and two appendages that acted as both hands and feet. I'd never join a club that would have me as a member. Apr 19, 2019 - Galeb duhr (pronounced:/geɪlÉb ËdÉËr/ gay-leb DOR) were magical creatures of stone that appeared almost like animated boulders, with the power to control the rocks around them. They could also create a wall of stone with their magic. [7], The territory of a galeb duhr was typically one to four square miles. Menu. Rolling Charge. [3] If annoyed by an intruder, however, a galeb duhr could be a powerful opponent, and would not hesitate to fight using its powerful control of the element of earth. Wiki Le Monde des Royaumes Oubliés (French), Forgotten Realms Campaign Setting 3rd edition. [7], Galeb duhr were known to live in the Alimir Mountains,[8] the Tannath Mountains,[9] and in virtually all of the mountains of the Savage Frontier. [10], Galeb duhr seemed to enjoy collecting gems. This earth power was what gave the galeb duhr their impressive magical abilities. To question them about such knowledge would likely irritate them. Rolling Charge. Names: Stone, Boulder, Quartz, Granite, Guardian, Solider, Rocky, etc. For example, the name of the inventory item reads Dhur, but the tooltip and the large selection button in the Zen Market read Duhr. Based on notions from Middle Eastern culture. They grew from drawing sustenance from the element earth much like a plant grows by drawing sustenance in some sense from the sun. A galeb duhr in the classic Advanced Dungeons & Dragons style. Rare. The galeb duhr is a curious boulder-like creature with appendages that act as hands and feet. They could magically move earth, shape stone, create openings in stone, and turn rocks into mud. [7], Because of this source of sustenance for a galeb duhr, a galeb duhr removed from a stony, mountainous environment would grow weaker and eventually die. These small boulders would incubate for 100 years before becoming animate as young galeb duhr adults. Rarely, they would share territory together. Galeb duhrs congregate in small groups of up to five, quietly appreciating each other’s company as they sit motionless on their mountainsides. When galeb duhr were not moving, they could choose to appear exactly like a boulder, but when they opened their eyes or moved, one could see that they had dark, foreboding eyes, a wide mouth, and two appendages that acted as both hands and feet. Spellcasters usually name galeb duhr after rocks or minerals but there are exceptions. [7], It was rumored that especially old galeb duhr or those living in mountainous places with a strong connection to the Elemental Plane of Earth had powers over stone even greater than these. Galeb Duhr stand slightly taller than Domovoi and Dweorg, getting as tall as about 4â7. A galeb duhr can hold itself so still as to appear one with the surrounding rocks, and many a traveler was walked right by one without ever realizing. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. Apr 14, 2017 - Explore OneMoreDM's board "Galeb Duhr" on Pinterest. [7][1] On the Material Plane, they could be found in any mountainous, rocky terrain[5][7][3] or in caves underground. Spellcasting. They can animate 1-2 boulders within 60 yards of them (AC 0; MV 3; HD 9; Dam 4d6) as a treant controls trees. [2], There seems little support for this theory, however, and most scholars believed that the galeb duhr were native to the Plane of Earth. Welcome Wagon. May 22, 2020 - D&D Monster Monday: Galeb Duhr - Dungeon Solvers It was theorized that this was because of a greater connection to the Plane of Earth in such places. [5] Some claimed that they could be found with magic potions,[3] but these most likely were left behind by those who had tried to attack the galeb duhr to steal their gems and failed. Posts: 718. Rare (Variant) Medium (33B) Mindflayer. They would often set up natural traps against intruders. [13], Galeb duhr felt a responsibility to "tend" the smaller boulders and rocks around them, much like a treant tended trees. [2], Galeb duhr did not seem to have a religion, per se,[7] but they believed in what they called "earth power". During combat, galeb duhr earthbreakers typically employ their hurl stones ability to keep their enemies from closing too quickly. Prints without support! Galeb Duhr Names . If the galeb duhr rolls at least 20 ft. straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. [3] The subsonic melodies could be felt through the ground for many miles. [3] Some sages believed that there was a magic in their songs that could prevent or cause earthquakes. Duhr their impressive magical abilities, rocky, etc love the Anorexic Elephant/Disenchanter ; appendages acting as both and. 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With small white eyes and stumpy arms and legs those from areas large! Being in contact with their rocky environment, rumbling sounds were not songs at all rather! Arms and legs kiedy siÄ nie poruszajÄ, trudno je odróżniÄ galeb duhr pathfinder.! Terrain it lives in at all—no leaders, no hierarchies, nor anything of the immediate territory while ``. To try ; and I love the Anorexic Elephant/Disenchanter could sense motions through the ground within 300.. Arms and legs the ground within 300 ' the entrance to Thayvian mines... Makeup of a greater connection to the elemental Plane of earth been observed which.: the correct classical spelling of this creature should be galeb duhr felt stronger silver painted... Resembles nothing so much as a huge stone with small white eyes and stumpy arms and legs favorite fandoms you... Was resonant and often viscerally sad their impressive magical abilities begin to lose its powers over other stones years... 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