grenades, otoh, cant crit at all. I’m switching over from a 15 per 15 agi 15 luck rifle build myself. After just a couple days of the Fallout 1St trial, I am finding the scrap box to be very useful. Came back, like I do for every expansion (because this game has potential to be really great), to see if FO76's design team had gotten their heads out of their asses yet. In order to maintain maximum damage at all times, especially in areas with many enemies pouring in, this Shotgun Build will help you use an underdog weapon to it’s full potential. Tyr’s Bloodied VATs Commando (Great for clearing the room with none the wiser) This build is all … - Page 2. First rank of adrenaline gives you a wonderful stacking damage boost. 3.7k. Grenadier affects explosive legendaries! Sidearm/s: Stuff to clear weak mobs, and kill/build your crit from afar. platform for Fallout 76 Builds. Imprint & Privacy Policy. Despite being heavily nerfed, explosive is still a best in slot legendary effect, and has the best damage increasing perk tied to it. Superior range. Mainly for us losers who can’t even get a buddy to share. Prime receiver: Superior Damage. PERK CARDS/S.P.E.C.I.A.L. Legs – Kinetic servos: Increases Action Point refresh speed while moving. Also check out my build guide at https://www.falloutbuilds.com/builds/thebuildguide/ (I mean if you feel like it or something…), For your pvp set you can get racial reduction armor with 15% reduction while standing still on a single armor piece, altho it seems to be very rare. Sweet Roll: Hotkey this. AGILITY: It can be incredibly difficult to try and feed your guns ammo at times, but if you have the means to craft enough ammo, you are useful in any fight, ESPECIALLY the Scorchbeast Queen fight. Your explosives detonate with twice the radius. Thanks for reading. Field Surgeon tries to make sure your stimpacks can do anything before you get downed, but can be swapped out for team perks during teamplay. each of a shotguns pellets can crit in real-time, making shotguns one of the most crit-dependant weapons in the game. So like, swap in more damage perks or something when you put on the tin can, and PvP without the tin can (I’ll explain later in the gear section). Strength: Heavy Gunner/Expert/Master for increased damage. If you really don’t care for the sneaking perks, you can take them off to make room for rank 5 Adrenaline. Torso – Core Assembly: Increases Action Point refresh speed. Aligned stock: Reduced durability. I personally use nonvats shotgun build (because of my melee centric SPECIAL stat distribution). First rank of Born Survivor gets you the nice no-animation stim effect, the extra points aren’t really needed since you’ll be healed the same amount anyway, we’re just here so we don’t have to stop shooting to heal. Two Shot Explosive guns are so powerful, players have started selling them for real world money on popular online marketplaces. Also remember to swap Super Duper for all your crafting/cooking needs! Far-Flung Fireworks: Enemies killed with a ranged weapon have a 20% chance to explode. Fallout 76 Perks Database. Maybe with the limb damage effect to. shotguns are an extremely niche thing to focus on at alldue to the way they interact with dt. Your shotguns now do +20% damage. © 2020 FalloutBuilds.com. This build lets everyone around know that you are NOT messing around. 3. Are the nerfs enough? Please keep in mind while reading this that you will be unlikely to create this exact Build, and that this should be what you are, more or less, working towards. 3. I have acquired the following Your shotguns now do +20% damage. Published in Fallout 76 Character Builds. It is also a skill that was to appear in the canceled Fallout: Brotherhood of Steel 2 (skills in this game work like perks do in other Fallout games). What are your thoughts on taking 3 from per to add to str for barbarian as well as investing 3 from agi into evasive? 3. Heavily (hah, get it?) Pump-Action Shotgun. Published in Fallout 76 Character Builds. Lone Wanderer is an exceptional perk that pretty much everyone will want to take, and can be swapped for team perks when you aren’t flying solo. S. 12. Welcome to the Fallout Network subreddit for Fallout 76. PERCEPTION: There are events like uranium fever which are best done with a non gauss weapon (not only do most of the mobs get in close to you but they spawn fast which would prevent you from being able to fully charge between hits). explosives goes a lot better with melee weapons, since most melee weapons have poor or no crit rate/damage. I run quite a few mutations on every build I make. Mister Sandman is a situational perk, but seeing as you can silence pump and combat shotguns it can be a HUGE increase to your damage. VAULT 76 DWELLERS. IN APPALACHIA. pierce county health department 4 hour drug and alcohol how to get antibiotics without doctor. Expert Shotgunner. pts left: 19. Your shotguns now do +10% damage. So Fallout 76 decided to destroy the game and give us Gauss Shotguns. I used to be of the opinion that explosive shotgun builds were the best combat build in Fallout 76, but lately I feel that many other weapons can compete just fine (as long as they’re bloodied/junkie’s/furious explosives…). Examine the leveling options. Another option against players with explosive weapons is dense armor mod, Why not use Scattershot (10/20/30% faster reload, 30/60/90% lighter). So on five pieces you could possibly get 40% player reduction+70% reduction while standing still. AP is king in this game. What mutations do you use (if any) ? Your non-explosive heavy guns now do +20% damage. Your shotguns now do +20% damage. V.A.T.S. What I see here is a heavy guns build like mini or .50 Cal. Additionally we’re taking ALL of the shotgun damage perks. Escape Artist and Sneak are used to help you get more use out of Mister Sandman. I still plan on keeping 3 in per for glow sight / skeet shooter swaps and maybe 1 more in there for concentrated fire since it doesn’t add damage anyways. Howdy, FalloutBuilds.com is your S.P.E.C.I.A.L. Together they would add a lot of lasting power alongside serendipity when you are out of pa. Improved recoil and hip-fire accuracy. I have not found any mod that has allowed me to increase the accuracy past 11 so how have the first two guns managed to get that figure of 61? Latest patch relabeled m79 grenade launcher as not being a shotgun, so I’ve removed all references to it, and it benefiting from shotgun perks like skeet shooter, from the guide. Martial Artist. Explosive legendaries are bugged and sometimes just stops doing dmg. Bloodied Shotgun and Melee Build. Your build is fine, I'd fully max out master shotgunner myself but that's your choice. Your shotguns … This also means I run Starched Genes and Class Freak on every build as well. Weapons– Explosive Heavy Weapons (I will be using an explosive gatling plasma). Bonus Damage to Scorchbeasts and Scorched. Your shotguns now do +20% damage. I use excavator armor despite the fact that it has much lower protection (that carry weight is something I can not lose lol) and I have no problems surviving so long as I watch my health (rad aways and stimpacks are easy to come by especially when you dilute them). Expert Heavy Gunner. 3. Heavy Gunner. platform for Fallout 76 Builds. Hey there, I’m loving this guide and your thought process. Great build, thanks for the explanations. 1 Furious hardened Pump action 1shot explosive, faster reload, damage increase Med-X is great for both PvP and PvE. Class Freak is pretty MANDATORY on any build making use of mutations. I’m also tempted to throw a few points into endurance for the newly changed fireproof perk to negate explosive damage. It competes with your crits but get over it, if that other guy has a good weapon (like an explosive shotgun…) he has more than enough damage to one-shot you, so you’re going to stack every single % resist in the game until he’s doing as close to a single-digit percentage of his original damage as possible because fuck him we want to win and we can’t do that if we’re dead. You also lose out on a ton of DPS by not using the demolition expert perk as well and you would be better off with some different powers on the legendary weapon (I would go for damage resist while aiming for sure because agility is pointless when you are not using stealth (having that does not allow you to put another perk on) but being tougher when you aim is great. What can I swap the 4 points invested into Endurance with? 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